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Category Archives: Interactive Fiction

Zombie Exodus, Part 3 Updates

Written on October 10, 2011 at 10:22 am, by

New Bug fixes and updates based on user feedback: Part 3 Intro 1. Changed text and added choices during the scene with Heather entering your room. 2. Fixed text when meeting Candace and Mindy after arriving at the cathedral. 3. Fixed text when Uncle Lou is climbing a ladder. 4. Corrected typos when using molotov […]

New chapter of Zombie Exodus

Written on August 27, 2011 at 1:55 pm, by

I have posted a new chapter of Zombie Exodus for beta-testing. There are 4 major paths to take, and 1 is currently available for everyone to read. The other parts are not done yet, but I didn’t want to hold up the first major path so that updates are not too far apart. The first […]

New chapter of Zombie Exodus posted

Written on July 29, 2011 at 7:41 pm, by

Part 3, Chapter 1 of the interactive fiction game, Zombie Exodus has been posted. Here is a clip of the story: You run inside to the sanctuary to find Tom, Jason, and Uncle Lou standing at the meeting table. As everyone files in, Tom speaks up: “Jason spotted a pack of zombies running up the […]

Interactive Fiction articles

Written on July 26, 2011 at 3:16 pm, by

Two good articles on interactive fiction I recently came across: David Cornelson Illuminates Interactive Fiction is an interview which discusses IF, its place in literature, and projects Cornelson’s company is working on. At the game design blog, Genius and Muse, comes Second Person Narratives in Interactive Fiction, which discusses the concept of the second person […]

My first interactive fiction game — Zombie Exodus

Written on July 21, 2011 at 2:41 pm, by

I have been working on an interactive fiction game using Choicescript, a language developed by Dan Fabulich of Choice of Games. My game, Zombie Exodus, is a survival horror story, which starts during the week of a viral outbreak leading to a zombie apocalypse. Beta testing of the game has gone well, and I have […]